Unity panels steal input events while under (some) fullscreen windows
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Triaged
|
Low
|
Unassigned | ||
unity (Ubuntu) |
Triaged
|
Low
|
Unassigned |
Bug Description
I have 3x 1920x1080 monitors arranged horizontally. Unity is configured to duplicate the launcher on every monitor.
Video cards:
2x AMD R270 in CrossfireX
Driver: fglrx-updates (because the open source driver would always kill my X session when I open any LibreOffice app)
Description:
When telling an application to go full screen, it is correctly displayed full screen; however, when clicking in that full screen window, the Unity panels (hidden underneath) will steal its input events.
Problems with:
- Chromium playing any YouTube video full screen
- VMware Player in full screen mode
No problem with:
- Chromium browsing any website while in full screen browsing mode (e.g. pressing F11)
- Chromium playing any YouTube video full screen *after* pressing F11 to put browser in full screen mode
- Default movie player playing video in full screen mode
As a layman, it appears there are multiple methods for an application to go full screen, and at least one of those methods is not handled properly by either Unity or something related to the window manager.
tags: | added: vivid |
tags: | added: rls-w-incoming |
Changed in unity: | |
milestone: | 7.3.3 → 7.4.0 |
tags: |
added: rls-x-incoming removed: rls-w-incoming |
tags: | added: unity-backlog |
Machine specs:
Ubuntu 15.04 (amd64)
AMD 8350 Black Edition
16 GB DDR3 ECC
1 TB drive with Windows 7 x64 / Ubuntu 15.04 (amd64) in dual-boot (grub)
2x Radeon 270 in CrossfireX
3x 1920x1080 monitors attached to primary Radeon 270