Dragging the Nautlius "Home" Button is ignored by the XdndManager and has "text/url-list"
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Triaged
|
Low
|
Unassigned | ||
unity (Ubuntu) |
Triaged
|
Low
|
Unassigned |
Bug Description
To reproduce:
1: Open Nautlius
2: Drag the "Home" Button that is part of the current path you are on.
3: Drag the button over the launcher
This button still has the "text/uri-list" as part of its mimes, but the XdndManager doesn't pick up that it is moving, as the launcher icons should dim right when you start dragging it. As you see nothing gets dimmed, and moving it over the launcher causes it to get stuck.
So this could be a bug in Nautlius, or somewhere between where we get the mimes from nux and the XdndManager.cpp
It looks like nautlius does not create an Xwindow for the dragging of the Home button. This means the XdndManager doesn't know about it. So we need to figure out a way to tell if the XdndManager knows about the drag, if it doesn't know about the Dnd ignore it in the launcher.
This could possibly be done by check if we have got to StartDnd, which only gets called by the XdndManager.
description: | updated |
Changed in unity: | |
milestone: | 7.0.0 → 7.0.1 |
Changed in unity: | |
milestone: | 7.0.1 → 7.3.1 |
Changed in unity: | |
milestone: | 7.3.1 → 7.3.2 |
Changed in unity: | |
milestone: | 7.3.2 → 7.3.3 |
tags: | added: rls-w-incoming |
Changed in unity: | |
milestone: | 7.3.3 → 7.4.0 |
tags: |
added: rls-x-incoming removed: rls-w-incoming |
tags: | added: unity-backlog |
The Home button