Should pass incoming call sound to notification system for playback
Bug #1379248 reported by
Michał Sawicz
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ubuntu UX |
Fix Committed
|
Medium
|
Olga Kemmet | ||
telephony-service (Ubuntu) |
New
|
Undecided
|
Unassigned | ||
unity-notifications (Ubuntu) |
Incomplete
|
Undecided
|
Unassigned | ||
unity8 (Ubuntu) |
Triaged
|
Medium
|
Unassigned | ||
unity8 (Ubuntu RTM) |
Triaged
|
Medium
|
Unassigned |
Bug Description
The telephony service currently plays all the sounds itself. We now have support for notifications to play them, and it would be better as a central place to handle notification sounds.
Adding a unity8 task as we need to define looping (probably infinite for all snap decisions, none for the rest - adding a ubuntu-ux task for confirmation) and sound roles (based on notification severity/
Also adding unity-notifications task in case we need to define more hints...
This would help ensuring consistency for things like bug #1379238.
description: | updated |
Changed in unity-notifications (Ubuntu): | |
assignee: | nobody → Mirco Müller (macslow) |
Changed in unity8 (Ubuntu): | |
assignee: | nobody → Mirco Müller (macslow) |
Changed in telephony-service (Ubuntu): | |
assignee: | nobody → Mirco Müller (macslow) |
Changed in unity8 (Ubuntu): | |
importance: | Undecided → Medium |
status: | New → Triaged |
Changed in unity8 (Ubuntu RTM): | |
assignee: | nobody → Mirco Müller (macslow) |
importance: | Undecided → Medium |
status: | New → Triaged |
Changed in unity-notifications (Ubuntu): | |
assignee: | Mirco Müller (macslow) → nobody |
Changed in unity8 (Ubuntu): | |
assignee: | Mirco Müller (macslow) → nobody |
Changed in telephony-service (Ubuntu): | |
assignee: | Mirco Müller (macslow) → nobody |
Changed in unity8 (Ubuntu RTM): | |
assignee: | Mirco Müller (macslow) → nobody |
Changed in unity-notifications (Ubuntu): | |
status: | New → Incomplete |
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Oh and I wonder, what if there's multiple SDs at the same time? I doubt all should play, maybe only the one that's "active" (expanded/focused) should play?
And for standard notifications, we might need a queue?