shine 3.1.0-4 source package in Ubuntu

Changelog

shine (3.1.0-4) unstable; urgency=medium

  * debian/changelog: Fix typo in entry for 3.1.0-3.
  * debian/source/lintian-overrides: Update overrides.
  * debian/control: Update Vcs-Git.

 -- Sebastian Ramacher <email address hidden>  Fri, 29 Jan 2016 20:55:57 +0100

Upload details

Uploaded by:
Debian Multimedia Maintainers
Uploaded to:
Sid
Original maintainer:
Debian Multimedia Maintainers
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Xenial release universe misc

Downloads

File Size SHA-256 Checksum
shine_3.1.0-4.dsc 2.0 KiB 7cad74f28cb19f376657dcbca40fd348a139b787b8cd8f6037fb76bae17f33c3
shine_3.1.0.orig.tar.gz 1.2 MiB 6c5310bda766b116ed2415d639a27e5e11040e068b4b2db6bd733333e620cb4f
shine_3.1.0-4.debian.tar.xz 3.4 KiB 5fc56f00d6653fc9d33b6adf802ea20324ccec762f9c4e581e1ddffee0fdb1a4

Available diffs

No changes file available.

Binary packages built by this source

libshine-dev: No summary available for libshine-dev in ubuntu yakkety.

No description available for libshine-dev in ubuntu yakkety.

libshine3: No summary available for libshine3 in ubuntu yakkety.

No description available for libshine3 in ubuntu yakkety.

libshine3-dbgsym: debug symbols for package libshine3

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to run a program compiled using
 Shine.

shineenc: No summary available for shineenc in ubuntu yakkety.

No description available for shineenc in ubuntu yakkety.

shineenc-dbgsym: debug symbols for package shineenc

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains a frontend binary capable of encoding WAVE files
 using Shine.