RGB to [0,1] normalization uses wrong divisor
Bug #559797 reported by
Hernando Torque
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
plymouth (Ubuntu) |
Triaged
|
Low
|
Unassigned |
Bug Description
Binary package hint: plymouth
Nitpicking: to normalize the colors you'd divide by 255, not by 256 (eg. 0, 1, 2 -> 0/2, 1/2, 2/2 - > 0.0, 0.5, 1.0).
Changed in plymouth (Ubuntu): | |
importance: | Undecided → Low |
status: | New → Triaged |
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In the meantime one color has been corrected, the other one is still wrong. Attaching an updated patch (patch to a patch).