ogre-1.9 1.9.0+dfsg1-10 source package in Ubuntu
Changelog
ogre-1.9 (1.9.0+dfsg1-10) unstable; urgency=medium * Bump Standards-Version to 4.1.3 (no changes needed) * Switch to debhelper compat level 11 * Set "Rules-Requires-Root: no" in d/control -- Manuel A. Fernandez Montecelo <email address hidden> Sat, 20 Jan 2018 01:35:36 +0100
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Bionic | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre-1.9_1.9.0+dfsg1-10.dsc | 2.6 KiB | 7c0b608d7fa7211972179ce17386db7719c2c427f3d9ff3fa90caeb8e5fdedc4 |
ogre-1.9_1.9.0+dfsg1.orig.tar.xz | 6.3 MiB | a813af69085c9ef8bf785e8d3cb13216f8f2cc202df6db37fc620a83ae646185 |
ogre-1.9_1.9.0+dfsg1-10.debian.tar.xz | 24.2 KiB | 28c424cc6cd70fb34b1ac7a13d6dce21e3869b6aa0d745e29dc0c930fee84c2b |
Available diffs
No changes file available.
Binary packages built by this source
- blender-ogrexml-1.9: No summary available for blender-ogrexml-1.9 in ubuntu cosmic.
No description available for blender-ogrexml-1.9 in ubuntu cosmic.
- libogre-1.9-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE.
- libogre-1.9.0v5: 3D Object-Oriented Graphics Rendering Engine (libraries)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the library and plugins.
- libogre-1.9.0v5-dbgsym: debug symbols for libogre-1.9.0v5
- ogre-1.9-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-1.9-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.
- ogre-1.9-tools-dbgsym: debug symbols for ogre-1.9-tools