ogre-1.9 1.9.0+dfsg1-10 source package in Ubuntu

Changelog

ogre-1.9 (1.9.0+dfsg1-10) unstable; urgency=medium

  * Bump Standards-Version to 4.1.3 (no changes needed)
  * Switch to debhelper compat level 11
  * Set "Rules-Requires-Root: no" in d/control

 -- Manuel A. Fernandez Montecelo <email address hidden>  Sat, 20 Jan 2018 01:35:36 +0100

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Bionic release universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.9_1.9.0+dfsg1-10.dsc 2.6 KiB 7c0b608d7fa7211972179ce17386db7719c2c427f3d9ff3fa90caeb8e5fdedc4
ogre-1.9_1.9.0+dfsg1.orig.tar.xz 6.3 MiB a813af69085c9ef8bf785e8d3cb13216f8f2cc202df6db37fc620a83ae646185
ogre-1.9_1.9.0+dfsg1-10.debian.tar.xz 24.2 KiB 28c424cc6cd70fb34b1ac7a13d6dce21e3869b6aa0d745e29dc0c930fee84c2b

No changes file available.

Binary packages built by this source

blender-ogrexml-1.9: No summary available for blender-ogrexml-1.9 in ubuntu cosmic.

No description available for blender-ogrexml-1.9 in ubuntu cosmic.

libogre-1.9-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre-1.9.0v5: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre-1.9.0v5-dbgsym: debug symbols for libogre-1.9.0v5
ogre-1.9-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.9-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.9-tools-dbgsym: debug symbols for ogre-1.9-tools