[cross] compiling requires both host & target compilers
Bug #623217 reported by
Peter Pearse
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
mesa (Ubuntu) |
New
|
Wishlist
|
Unassigned | ||
Maverick |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
When cross compiling the build needs a build host version of the shader compiler tool i.e. two copies are required, one build host copy to compile shader fragments to go in the package & one target copy to go in the package to allow target users to compile further fragments.
tags: | added: workflow |
Changed in mesa (Ubuntu Maverick): | |
status: | New → Won't Fix |
description: | updated |
Changed in mesa (Ubuntu): | |
status: | Incomplete → New |
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