console colormap is wrong when using 32bit framebuffer
Bug #588638 reported by
Zygmunt Krynicki
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Linaro Ubuntu |
Fix Released
|
Low
|
John Rigby | ||
linux-linaro-omap (Ubuntu) |
Confirmed
|
Undecided
|
Unassigned | ||
linux-ti-omap (Ubuntu) |
Fix Released
|
Medium
|
Bryan Wu |
Bug Description
My kernel cmdline has the following fb setting: omapfb.
This setting works in X (all is fine) but in the console colors are wrong, see the attached photo for details.
tags: | added: armel |
tags: | added: omap3 |
Changed in linaro-ubuntu: | |
milestone: | none → 11.07 |
Changed in linaro-ubuntu: | |
milestone: | 11.07 → 11.08 |
Changed in linaro-ubuntu: | |
milestone: | 11.08 → 11.09 |
Changed in linaro-ubuntu: | |
status: | Confirmed → Fix Released |
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Off hand, i don't remember if this is a limitation of the Omap3, but the blue terminal background has always existed with dss2 since the 2.6.28ish days for me. (Most people run 16bit mode for faster drawing, it takes more bandwidth for 32bit mode)
Give 24 bit mode a try: omapfb. mode=dvi: 1280x720MR- 24@60