Keys that are defined in gnome should always be catched and never reach the application under focus.
This seems to me a metacity/compiz bug.
Reasoning:
- we loose functionality in SDL games if the keys aren't being catched at a lower level of the stack
- certain fullscreen players leave fullscreen on any keypress (like flash)
- possible overlaps of application based shortcuts are bugs: they make the usage of the gnome-keybindings inconsistent and dangerous. (imagine alt+tab being binded to something destructive)
I think the solution to this bug, would also take care of https:/ /bugs.edge. launchpad. net/ubuntu/ +source/ notify- osd/+bug/ 344978
Keys that are defined in gnome should always be catched and never reach the application under focus.
This seems to me a metacity/compiz bug.
Reasoning:
- we loose functionality in SDL games if the keys aren't being catched at a lower level of the stack
- certain fullscreen players leave fullscreen on any keypress (like flash)
- possible overlaps of application based shortcuts are bugs: they make the usage of the gnome-keybindings inconsistent and dangerous. (imagine alt+tab being binded to something destructive)