Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI turns, crashes, loops sounds and gives wrong score in the end. Worked fine in 11.10
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
gnome-games (Ubuntu) |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
Following is spammed to ~/.xsession-errors - might be related.
** (iagno:30066): CRITICAL **: computer_
Once it hangs, if it is playing sounds of pieces, those loop indefinitely.
You can't close it using the X in the app window, or quit in the left Unity 2D bar.
You have to open a terminal and issue a kill.
After the kill, this is spammed to .xsession-errors.
unity-2d-shell: [WARNING] QDBusError(
Also, I really really dislike the new error message that shows up on illegal moves. I assume that used to be in the footer of the app window, I can't recall. All I know is that every time it shows up, the playing area shrinks slightly, which is really distracting.
Oh, also, the application seems to be overall much more sluggish than in the prior release.
summary: |
- Iagno hangs every game or two in Ubuntu 12.04. Pulse Audio related? + Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI + turns, crashes, loops sounds and gives wrong score in the end. Worked + fine in 11.10 |
Oh. Here's a bit more from the log... player_ move: assertion `self != NULL' failed
This after trying to close properly in Unity.
** (iagno:32236): CRITICAL **: computer_
Window manager warning: Receiving a NET_CLOSE_WINDOW message for 0x3000003 (Iagno) without a timestamp! This means some buggy (outdated) application is on the loose!
Window manager warning: Tried to ping a window with CurrentTime! Not allowed.
Window manager warning: Received a NET_CURRENT_DESKTOP message from a broken (outdated) client who sent a 0 timestamp
unity-2d-shell: [WARNING] Wnck: Received a timestamp of 0; window activation may not function properly.