Gnometris scoring is poor

Bug #138603 reported by Scott Ritchie
2
Affects Status Importance Assigned to Milestone
GNOME Games
Expired
Medium
gnome-games (Ubuntu)
Triaged
Low
Ubuntu Desktop Bugs

Bug Description

Binary package hint: gnome-games

The scoreboard doesn't track the number of lines you remove, and unlike every other Tetris implementation there are no bonus points for dropping a tile early. Worse still, the points make no sense. Scoring 4 at once is 7.5 times as valuable as scoring 4 lines separately, yet both advance the level the same.

With this scoring system, the game quickly degenerates into little more than trying to line up Tetrises until you get to a level where it becomes impossible to place your pieces where you want them.

Revision history for this message
Pedro Villavicencio (pedro) wrote :

Thanks for your bug report. This bug has been reported to the developers of the software. You can track it and make comments here: http://bugzilla.gnome.org/show_bug.cgi?id=475521

Changed in gnome-games:
assignee: nobody → desktop-bugs
importance: Undecided → Low
status: New → Triaged
Changed in gnome-games:
status: Unknown → New
Revision history for this message
Pedro Villavicencio (pedro) wrote :

Comment in the upstream tracker:

"This isn't a bug at all. Not every other Tetris implementation gives bonus
points for dropping tiles early - the early Tetris games (including the GameBoy
version IIRC) don't have this.

Giving bonus points for getting a Tetris (4 lines at once) is however,
absolutely standard behaviour for the game."

Changed in gnome-games:
importance: Unknown → Medium
Changed in gnome-games:
status: New → Expired
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