glm 0.9.5.1-1 source package in Ubuntu
Changelog
glm (0.9.5.1-1) unstable; urgency=medium * New upstream release. - Fixes attempt to access private class members. Closes: #736264 * Apply commit d7862e4 from upstream to prevent the tests from trying to use SSE2 instructions on platforms that don't support them. Closes: #735270 -- Guus Sliepen <email address hidden> Wed, 05 Feb 2014 16:47:42 +0100
Upload details
- Uploaded by:
- Guus Sliepen
- Uploaded to:
- Sid
- Original maintainer:
- Guus Sliepen
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Trusty | release | main | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.5.1-1.dsc | 1.0 KiB | 115eb9f49d23492cc428de6bb5e4cab421b5101239facb66c5d602adffc5573e |
glm_0.9.5.1.orig.tar.xz | 2.6 MiB | 6ec8175e72530ef6f3e2351e8c8b4edef4c5555350c88a0a9d0514fb6590212f |
glm_0.9.5.1-1.debian.tar.xz | 4.1 KiB | ab401862e7c3ab15f0b6a85ceddd2a213061d737d3191c2fb23d582011eddbf0 |
Available diffs
- diff from 0.9.4.6-2 to 0.9.5.1-1 (1.7 MiB)
- diff from 0.9.5.0-1 to 0.9.5.1-1 (229.2 KiB)
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.