glm 0.9.5.1-1 source package in Ubuntu

Changelog

glm (0.9.5.1-1) unstable; urgency=medium


  * New upstream release.
    - Fixes attempt to access private class members. Closes: #736264
  * Apply commit d7862e4 from upstream to prevent the tests from trying to use
    SSE2 instructions on platforms that don't support them. Closes: #735270

 -- Guus Sliepen <email address hidden>  Wed, 05 Feb 2014 16:47:42 +0100

Upload details

Uploaded by:
Guus Sliepen
Uploaded to:
Sid
Original maintainer:
Guus Sliepen
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Trusty release main libs

Builds

Trusty: [FULLYBUILT] i386

Downloads

File Size SHA-256 Checksum
glm_0.9.5.1-1.dsc 1.0 KiB 115eb9f49d23492cc428de6bb5e4cab421b5101239facb66c5d602adffc5573e
glm_0.9.5.1.orig.tar.xz 2.6 MiB 6ec8175e72530ef6f3e2351e8c8b4edef4c5555350c88a0a9d0514fb6590212f
glm_0.9.5.1-1.debian.tar.xz 4.1 KiB ab401862e7c3ab15f0b6a85ceddd2a213061d737d3191c2fb23d582011eddbf0

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.