bzflag 2.4.12-1 source package in Ubuntu
Changelog
bzflag (2.4.12-1) unstable; urgency=medium * Team upload. * New upstream version 2.4.12. * Declare compliance with Debian Policy 4.1.1. * Remove dh-systemd and dh-autoreconf from Build-Depends. No longer necessary with debhelper 10. * Clarify the usage of /etc/default/bzflag. Thanks to Owen Heisler for the report. (Closes: #879628) * Update debian/copyright for new release. -- Markus Koschany <email address hidden> Sat, 04 Nov 2017 01:03:45 +0100
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- games
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Bionic | release | universe | games |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
bzflag_2.4.12-1.dsc | 2.4 KiB | a5371d496e384fe86da7f71193a4dbe1bb597868615848cc812e41069988c570 |
bzflag_2.4.12.orig.tar.gz | 13.5 MiB | 36a7c4d0016b3f3d9928a92382fcd141112341c6f8b7ab89202aa6a71a76a333 |
bzflag_2.4.12-1.debian.tar.xz | 19.7 KiB | c4b09ecc72222ca28f4a013b1d1076e7df23c1ae6e22a241717ac1631cd88e50 |
Available diffs
- diff from 2.4.10-2 to 2.4.12-1 (128.3 KiB)
No changes file available.
Binary packages built by this source
- bzflag: 3D first person tank battle game
BZFlag is a 3D multi-player multiplatform tank battle game that allows users
to play against each other in a network environment. There are five teams:
red, green, blue, purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed or destroying a
teammate scores a loss. Rogues have no teammates (not even other rogues), so
they cannot shoot teammates and they do not have a team score.
.
There are two main styles of play: capture-the-flag and free-for-all. In
capture-the-flag, each team (except rogues) has a team base and each team with
at least one player has a team flag. The object is to capture an enemy team's
flag by bringing it to your team's base. This destroys every player on the
captured team, subtracts one from that team's score, and adds one to your
team's score. In free-for-all, there are no team flags or team bases. The
object is simply to get as high a score as possible.
.
This metapackage installs both the client and the server, as well as generic
documentation files concerning the bzflag community, contributing to bzflag,
etc.
- bzflag-client: 3D first person tank battle game -- client
BZFlag is a 3D multi-player multiplatform tank battle game that allows users
to play against each other in a network environment. There are five teams:
red, green, blue, purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed or destroying a
teammate scores a loss. Rogues have no teammates (not even other rogues), so
they cannot shoot teammates and they do not have a team score.
.
There are two main styles of play: capture-the-flag and free-for-all. In
capture-the-flag, each team (except rogues) has a team base and each team with
at least one player has a team flag. The object is to capture an enemy team's
flag by bringing it to your team's base. This destroys every player on the
captured team, subtracts one from that team's score, and adds one to your
team's score. In free-for-all, there are no team flags or team bases. The
object is simply to get as high a score as possible.
.
This package installs the BZFlag client compatible with 2.4.x BZFlag servers.
- bzflag-client-dbgsym: debug symbols for bzflag-client
- bzflag-data: 3D first person tank battle game -- data
BZFlag is a 3D multi-player multiplatform tank battle game that allows users
to play against each other in a network environment. There are five teams:
red, green, blue, purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed or destroying a
teammate scores a loss. Rogues have no teammates (not even other rogues), so
they cannot shoot teammates and they do not have a team score.
.
There are two main styles of play: capture-the-flag and free-for-all. In
capture-the-flag, each team (except rogues) has a team base and each team with
at least one player has a team flag. The object is to capture an enemy team's
flag by bringing it to your team's base. This destroys every player on the
captured team, subtracts one from that team's score, and adds one to your
team's score. In free-for-all, there are no team flags or team bases. The
object is simply to get as high a score as possible.
.
This package installs the data files needed by the BZFlag client.
- bzflag-server: No summary available for bzflag-server in ubuntu cosmic.
No description available for bzflag-server in ubuntu cosmic.
- bzflag-server-dbgsym: debug symbols for bzflag-server