[Spread] Threashold in spread for closing apps should be increased
Bug #1350803 reported by
Andrea Cimitan
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ubuntu UX |
Fix Committed
|
High
|
Vesa Rautiainen | ||
unity8 (Ubuntu) |
Fix Released
|
Undecided
|
Michael Zanetti | ||
unity8 (Ubuntu RTM) |
New
|
Undecided
|
Unassigned |
Bug Description
Currently, the close threshold is too small (you can close app with a fast swipe even for short distance movement), should be increased
-------
Desired solution:
Increase the initial threshold (the one that activates closing action) by ~50%.
Related branches
lp://staging/~mzanetti/unity8/fix-appdelegate-jumping
- PS Jenkins bot (community): Needs Fixing (continuous-integration)
- Daniel d'Andrada (community): Abstain
- Michał Sawicz: Needs Fixing
- Albert Astals Cid (community): Approve
-
Diff: 48 lines (+17/-4)2 files modifiedqml/Stages/SpreadDelegate.qml (+13/-3)
tests/qmltests/Stages/tst_SpreadDelegate.qml (+4/-1)
Changed in ubuntu-ux: | |
assignee: | nobody → Vesa Rautiainen (vesar) |
importance: | Undecided → High |
status: | New → Fix Committed |
summary: |
- Threashold in spread for closing apps should be increased + [Spread] Threashold in spread for closing apps should be increased |
Changed in unity8: | |
status: | New → Incomplete |
assignee: | nobody → Michael Zanetti (mzanetti) |
Changed in ubuntu-ux: | |
status: | Fix Committed → New |
Changed in ubuntu-ux: | |
status: | New → Triaged |
Changed in unity8 (Ubuntu): | |
assignee: | nobody → Michael Zanetti (mzanetti) |
status: | New → Incomplete |
no longer affects: | unity8 |
Changed in unity8 (Ubuntu): | |
status: | Incomplete → In Progress |
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It is true that false positives in this case can be very annoying and destructive and we should minimise accidental application closings without making intentional closing action difficult. I proposed 50% increase to initial threshold value. It's hard to figure out a perfect value without hands on testing but when this is implemented let me know and I'll test it before merging it in.
Also to prevent jumping motion happening after threshold value is exceeded there is a propoasal in this bug report: https:/ /bugs.launchpad .net/unity8/ +bug/1352842