Error: System.Exception: Invalid profile 'vs_2_0'. Vertex shader 'VSPopupWindow' must be SM 4.0 level 9.1 or higher!
bei TwoMGFX.DirectX11ShaderProfile.ValidateShaderModels(PassInfo pass)
bei TwoMGFX.EffectObject.CompileEffect(ShaderResult shaderResult, String& errorsAndWarnings)
bei Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor.Process(EffectContent input, ContentProcessorContext context)
bei Orts.Viewer3D.Shader.GetEffectCode(String filename) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Shaders.cs:Zeile 50.
bei Orts.Viewer3D.Shader..ctor(GraphicsDevice graphicsDevice, String filename) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Shaders.cs:Zeile 35.
bei Orts.Viewer3D.PopupWindowShader..ctor(Viewer viewer, GraphicsDevice graphicsDevice) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Shaders.cs:Zeile 629.
bei Orts.Viewer3D.SharedMaterialManager..ctor(Viewer viewer) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Materials.cs:Zeile 240.
bei Orts.Viewer3D.Viewer.Initialize() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Viewer.cs:Zeile 406.
bei Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Viewer.cs:Zeile 317.
bei Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:Zeile 315.
bei Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:Zeile 159.
bei Orts.Viewer3D.Processes.GameStateRunActivity.Load() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:Zeile 200.
bei Orts.Viewer3D.Processes.LoaderProcess.Load() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:Zeile 159.
bei Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:Zeile 138.
bei Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:Zeile 109.
bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()
Loader: Time = 00:01:51.1694536 ms
Loader: Expected = 120’009’261 bytes
Loader: Actual = 120’009’261 bytes
Loader: Difference = 0 bytes (0.0%)
Information: Game.PopState()