PlayOneShot triggers get accumulated
Bug #1501318 reported by
Carlo Santucci
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
In Progress
|
Undecided
|
Carlo Santucci |
Bug Description
Especially for AI trains, PlayOneShot triggers can get accumulated continuing playing even after the event that triggers them has passed since long time. This is due both to the way AI trains repeatedly apply and release brakes, and by the fact that the check about multiple identical PlayOneShot triggers within the sound management does not cover all cases. The effect is quite annoying.
See also http://
Changed in or: | |
status: | New → In Progress |
assignee: | nobody → Carlo Santucci (carlosanit1) |
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