Memory leaks in ScrollView
Bug #1053759 reported by
Michi Henning
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | ||
---|---|---|---|---|---|---|
Nux | Status tracked in 4.0 | |||||
3.0 |
Invalid
|
Undecided
|
Unassigned | |||
4.0 |
Confirmed
|
High
|
Unassigned | |||
nux (Ubuntu) |
Confirmed
|
High
|
Unassigned |
Bug Description
The tests report a number of memory leaks, all occuring in ScrollView.h line 40. To reproduce, build with --enable-debug, run the tests, and look for "Object allocated at".
Changed in nux: | |
milestone: | none → 3.4 |
Changed in nux (Ubuntu): | |
status: | New → Confirmed |
importance: | Undecided → High |
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Example output (current Nux trunk, 2013-05-06):
./xtest- mouse-events :Writer: :Writer( ) :Writer: :~Writer( ) :Destructor] 2 undeleted objects. tor.cpp: 2065 tor.cpp: 2065
nux::logging:
Nux: Gpu Vendor: NVIDIA Corporation
Nux: Gpu Renderer: NVS 3100M/PCIe/SSE2
Nux: Gpu OpenGL Version: 3.3.0 NVIDIA 304.88
Nux: Gpu OpenGL Major Version: 3
Nux: Gpu OpenGL Minor Version: 3
Nux: The GraphicsEngine is using the GLSL shader code path.
Nux: TestView created: Ok
Nux: Mouse move event: Ok
Nux: Mouse enter event: Ok
Nux: Mouse down event: Ok
Nux: Mouse up event: Ok
Nux: Mouse click event: Ok
Nux: Mouse drag event: Ok
Nux: Mouse leave event: Ok
Nux: Mouse double click event: Ok
Nux: Mouse double click de-activated: Ok
Nux: Exit testing thread
nux::logging:
[ObjectStats:
2 items in allocation list.
1 Undeleted object: Type IOpenGLSurface, ./WindowComposi
2 Undeleted object: Type IOpenGLTexture2D, ./WindowComposi