cue preview does not work when jumping
Bug #1903002 reported by
Daniel Schürmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Confirmed
|
High
|
Jan Holthuis |
Bug Description
When pressing a loop cue button the track seeks to the loop and starts playing.
When releasing the button it continues "sometimes" to play.
I have the impression that it only happnes if the track have been seeked forward to the loop.
This was tested with LateNigt and Shade skin and current main branch.
Changed in mixxx: | |
importance: | Undecided → High |
Changed in mixxx: | |
milestone: | 2.4.0 → 2.3.0 |
summary: |
- loop cue preview does not work when jumping + cue preview does not work when jumping |
Changed in mixxx: | |
milestone: | 2.3.0 → 2.2.5 |
Changed in mixxx: | |
status: | In Progress → Confirmed |
Changed in mixxx: | |
milestone: | 2.2.5 → 2.3.0 |
Changed in mixxx: | |
milestone: | 2.3.0 → none |
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Looks like sometimes m_iCurrentlyPre viewingHotcues is not incremented properly.
void CueControl: :hotcueActivate Preview( HotcueControl* pControl, double value) { :hotcueActivate Preview" << value << m_iCurrentlyPre viewingHotcues;
+ qWarning() << "CueControl:
QMutexLocker lock(&m_mutex);
if (!m_pLoadedTrack) {
return;
warning [Main] CueControl: :hotcueActivate Preview 1 0 :hotcueActivate Preview 0 1 :hotcueActivate Preview 1 0 :hotcueActivate Preview 0 1 :hotcueActivate Preview 1 0 :hotcueActivate Preview 0 1 :hotcueActivate Preview 1 0 :hotcueActivate Preview 0 0
warning [Main] CueControl:
warning [Main] CueControl:
warning [Main] CueControl:
warning [Main] CueControl:
warning [Main] CueControl:
warning [Main] CueControl:
warning [Main] CueControl: