Activity log for bug #1721881

Date Who What changed Old value New value Message
2017-10-06 21:32:50 ronso0 bug added bug
2017-10-06 21:33:33 ronso0 description This is a bug only if you use beatlooproll like I do: I have a 4 buttons on my controller to activate 4 rolling beatloops (1/4, 1/2, 1, 2 beats) and it's fun to use them as a stutter effect and 'glitchy transitions'. Another button is mapped to beatloop_activate and uses beatloop_size. Any rolling loop deletes/overwrites the last enabled loop, places loop markers on the waveform and alters beatloop_size shown by the spinbox. Point is, I don't want to recall those spontaneous, tiny rolling loops later, more likely they would overwrite an intro loop that I'd like to save. Would it make sense to ignore *rolling* beatloops that are shorter than -let's say 1 beat or ignore them generally? Manually set and normal loops by any size would still saved, of course. This is a bug only if you use beatlooproll like I do: I have 4 buttons on my controller to activate 4 rolling beatloops (1/4, 1/2, 1, 2 beats) and it's fun to use them as a stutter effect and for 'glitchy transitions'. Another button is mapped to beatloop_activate and uses beatloop_size. Any rolling loop deletes/overwrites the last enabled loop, places loop markers on the waveform and alters beatloop_size shown by the spinbox. Point is, I don't want to recall those spontaneous, tiny rolling loops later, more likely they would overwrite an intro loop that I'd like to save. Would it make sense to ignore *rolling* beatloops that are shorter than -let's say 1 beat or ignore them generally? Manually set and normal loops by any size would still saved, of course.
2017-10-08 21:32:10 Daniel Schürmann mixxx: status New Confirmed
2017-10-08 21:32:18 Daniel Schürmann mixxx: importance Undecided Wishlist
2017-11-12 21:14:12 Be mixxx: importance Wishlist Low
2017-11-12 21:14:15 Be mixxx: assignee Be (be.ing)
2017-11-12 21:14:17 Be mixxx: milestone 2.1.0
2017-12-20 03:50:11 Be mixxx: status Confirmed In Progress
2018-03-22 21:30:43 Be mixxx: milestone 2.1.0 2.2.0
2018-06-24 04:00:33 Be mixxx: milestone 2.2.0 2.3.0
2019-08-28 15:31:03 Be mixxx: assignee Be (be.ing)
2019-08-28 15:31:07 Be mixxx: milestone 2.3.0
2020-03-12 17:26:49 ronso0 mixxx: status In Progress Confirmed
2022-10-08 20:47:00 Swiftb0y bug watch added https://github.com/mixxxdj/mixxx/issues/8947
2022-10-08 20:47:01 Swiftb0y lock status Unlocked Comment-only