2010-06-17 03:20:13 |
Stuart P. Bentley |
bug |
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added bug |
2010-06-17 03:37:11 |
su_v |
tags |
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fonts |
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2010-06-17 03:47:23 |
su_v |
inkscape: importance |
Undecided |
Low |
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2010-06-17 03:47:23 |
su_v |
inkscape: status |
New |
Confirmed |
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2010-06-18 08:40:49 |
su_v |
attachment added |
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595355-TF2-family-fill_rule-1.svg http://launchpadlibrarian.net/50529686/595355-TF2-family-fill_rule-1.svg |
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2010-06-18 16:11:54 |
Stuart P. Bentley |
description |
When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally.
This behavior is observed on Winodws 7 x64, Inkscape 0.47pre4. |
When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally.
This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
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2010-06-18 16:12:32 |
Stuart P. Bentley |
tags |
fonts |
fonts svg |
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2010-06-18 16:16:19 |
Stuart P. Bentley |
description |
When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally.
This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
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When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'even-odd' fill rule, regardless of the text content element's fill-rule attribute. Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute.
This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
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2010-06-18 16:19:01 |
Stuart P. Bentley |
summary |
Text object rendering does not respect Fill overlap setting |
Text content element rendering does not respect fill-rule property |
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2010-06-18 16:20:28 |
Stuart P. Bentley |
description |
When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'even-odd' fill rule, regardless of the text content element's fill-rule attribute. Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute.
This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
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When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'evenodd' fill rule, regardless of the text content element's fill-rule property (whose initial value is specified in http://www.w3.org/TR/SVG11/painting.html#FillRuleProperty as 'nonzero'). Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute.
This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
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2010-11-20 05:38:32 |
su_v |
marked as duplicate |
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168601 |
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