Activity log for bug #595355

Date Who What changed Old value New value Message
2010-06-17 03:20:13 Stuart P. Bentley bug added bug
2010-06-17 03:37:11 su_v tags fonts
2010-06-17 03:47:23 su_v inkscape: importance Undecided Low
2010-06-17 03:47:23 su_v inkscape: status New Confirmed
2010-06-18 08:40:49 su_v attachment added 595355-TF2-family-fill_rule-1.svg http://launchpadlibrarian.net/50529686/595355-TF2-family-fill_rule-1.svg
2010-06-18 16:11:54 Stuart P. Bentley description When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally. This behavior is observed on Winodws 7 x64, Inkscape 0.47pre4. When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally. This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
2010-06-18 16:12:32 Stuart P. Bentley tags fonts fonts svg
2010-06-18 16:16:19 Stuart P. Bentley description When rendering a Text object with a font that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the winding overlap rule, regardless of what is set in Fill. Once the object is converted to path using Object To Path, it respects the Fill overlap setting normally. This behavior is observed on Windows 7 x64, Inkscape 0.47pre4. When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'even-odd' fill rule, regardless of the text content element's fill-rule attribute. Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute. This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
2010-06-18 16:19:01 Stuart P. Bentley summary Text object rendering does not respect Fill overlap setting Text content element rendering does not respect fill-rule property
2010-06-18 16:20:28 Stuart P. Bentley description When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'even-odd' fill rule, regardless of the text content element's fill-rule attribute. Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute. This behavior is observed on Windows 7 x64, Inkscape 0.47pre4. When rendering a Text object with a font glyph that overlaps itself (such as the plus character in Team Fortress 2's "TF2 Build" font), Inkscape will always render the self-overlapping characters with the 'evenodd' fill rule, regardless of the text content element's fill-rule property (whose initial value is specified in http://www.w3.org/TR/SVG11/painting.html#FillRuleProperty as 'nonzero'). Only if the text object is converted to a shape using Object To Path will Inkscape correctly respect the fill-rule attribute. This behavior is observed on Windows 7 x64, Inkscape 0.47pre4.
2010-11-20 05:38:32 su_v marked as duplicate 168601