Render to texture support is 8-bit only

Bug #273498 reported by Rich Wareham
2
Affects Status Importance Assigned to Milestone
Firtree
Confirmed
Undecided
Rich Wareham

Bug Description

To work on multiple GLs, the render to texture support in Firtree has been hardwired to 8-bit. This means we lose precision and clamp pixel values. This should be made configurable and exposed via the ImageAccumulator API.

Changed in firtree:
status: New → Confirmed
assignee: nobody → richwareham
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