Render to texture support is 8-bit only
Bug #273498 reported by
Rich Wareham
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Firtree |
Confirmed
|
Undecided
|
Rich Wareham |
Bug Description
To work on multiple GLs, the render to texture support in Firtree has been hardwired to 8-bit. This means we lose precision and clamp pixel values. This should be made configurable and exposed via the ImageAccumulator API.
Changed in firtree: | |
status: | New → Confirmed |
assignee: | nobody → richwareham |
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