OpenGL errors are present in nux
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Incomplete
|
Undecided
|
Unassigned | ||
Nux |
Fix Released
|
Undecided
|
Unassigned | ||
nux (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
The following occurs when running unity from trunk:
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
WARN 2012-11-29 12:04:27 nux.gl RenderingPipeGL
As well as:
WARN 2012-11-29 09:06:49 nux.gl IOpenGLTexture2
WARN 2012-11-29 09:06:51 nux.gl IOpenGLTexture2
WARN 2012-11-29 09:06:51 nux.gl IOpenGLTexture2
WARN 2012-11-29 09:06:53 nux.gl IOpenGLTexture2
WARN 2012-11-29 09:06:53 nux.gl IOpenGLTexture2
Following the docs from open gl:
Only a subset of GL commands can be used between glBegin and glEnd. The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use glCallList or glCallLists to execute display lists that include only the preceding commands. If any other GL command is executed between glBegin and glEnd, the error flag is set and the command is ignored.
and the wraning occurs:
GL_INVALID_
This means that there is something not correctly used within nux regarding the open gl api.
Changed in nux (Ubuntu): | |
status: | New → Fix Released |
this bug is old, it has been fixed by jaytaoko