Use UBOs where possible
Bug #1051300 reported by
Sam Spilsbury
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Triaged
|
Medium
|
Unassigned |
Bug Description
Currently we have to do this every time we want to render something
glUniform4fv (projectionMatr
glUniform4fv (modelviewMatri
glUniform3f (paintAttribLoc
Instead of uploading this data all the time, we should use uniform buffer objects where available, and just bind the UBO where we need to use that data.
tags: | added: gdebugger performance |
Changed in compiz: | |
milestone: | none → 0.9.8.4 |
Changed in compiz: | |
milestone: | 0.9.8.4 → 0.9.9.0 |
Changed in compiz: | |
milestone: | 0.9.9.0 → 0.9.9.2 |
Changed in compiz: | |
milestone: | 0.9.9.2 → 0.9.10.0 |
Changed in compiz: | |
milestone: | 0.9.10.0 → 0.9.11.0 |
Changed in compiz: | |
importance: | Undecided → Medium |
status: | New → Triaged |
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