[gdebugger] many redundant calls to glBufferData
Bug #1051284 reported by
Sam Spilsbury
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Triaged
|
Medium
|
Unassigned |
Bug Description
gDEBugger shows that glBufferData makes up about 5.38% of all openGL function calls, and for simple usecases like playing video, its often the same data over and over again. Along with the use of GL_STATIC_DRAW vertex buffers, this means that we're constantly uploading redundant data to the GPU
tags: | added: gdebugger performance |
Changed in compiz: | |
milestone: | none → 0.9.8.4 |
Changed in compiz: | |
milestone: | 0.9.8.4 → 0.9.9.0 |
Changed in compiz: | |
milestone: | 0.9.9.0 → 0.9.9.2 |
Changed in compiz: | |
milestone: | 0.9.9.2 → 0.9.10.0 |
Changed in compiz: | |
milestone: | 0.9.10.0 → 0.9.11.0 |
Changed in compiz: | |
status: | New → Triaged |
importance: | Undecided → Medium |
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