Comment 6 for bug 1364647

Revision history for this message
Giorgio Venturi (giorgio-venturi-deactivatedaccount) wrote : Re: [Bug 1364647] Re: [Sound] Alarm, Calls should always be played (also) in the speakerphone even when a bluetooth or wired headset is used

We tested on iOS, Android (headset) and Windows Mobile (bluetooth) and it
exhibits the same behaviour

On Mon, Sep 22, 2014 at 12:32 PM, Matthew Paul Thomas <email address hidden>
wrote:

> This is not covered in the sound design spec yet.
>
> Giorgio,
> <
> http://www.reddit.com/r/Android/comments/n98ru/gaming_in_class_quickly_disable_all_sound_with_a/
> >
> suggests that two years ago this was not the behavior on Android. Has it
> changed recently?
>
> ** Changed in: ubuntu-ux
> Status: Fix Committed => Confirmed
>
> --
> You received this bug notification because you are subscribed to Ubuntu
> UX.
> https://bugs.launchpad.net/bugs/1364647
>
> Title:
> [Sound] Alarm, Calls should always be played (also) in the
> speakerphone even when a bluetooth or wired headset is used
>
> Status in Clock application for Ubuntu devices:
> Opinion
> Status in Ubuntu UX bugs:
> Confirmed
> Status in “pulseaudio” package in Ubuntu:
> New
>
> Bug description:
> When a bluetooth or wired headset the phone embedded speakerphone
> should ring anyway as you probably won't wear an headset while
> sleeping, while you prefer keeping your headset connected all the
> times.
>
> -- SOLUTION --
> Calls and Alarms should *always* be played to the speaker phones, as
> well as in the wired/wireless headset.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/ubuntu-clock-app/+bug/1364647/+subscriptions
>