Preview required building costs before building or upgrading
Bug #740401 reported by
Astuur
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Gabriel Margiani |
Bug Description
Here is another one for the wishlist (in case this finds supporters)
I might be a help for both newcomers and experienced players alike to first show the construction site dialog
asking for confirmation, before the player initiates a construction or upgrade for a building.
This way you could quickly check what materials are needed without having to remember it.
Related branches
lp://staging/~gamag/widelands/building_costs_preview
- Widelands Developers: Pending requested
-
Diff: 442 lines (+228/-21)9 files modifiedsrc/logic/dismantlesite.cc (+29/-15)
src/logic/dismantlesite.h (+2/-0)
src/ui_basic/button.cc (+5/-0)
src/ui_basic/button.h (+2/-0)
src/wui/buildingwindow.cc (+57/-4)
src/wui/buildingwindow.h (+6/-0)
src/wui/fieldaction.cc (+13/-2)
src/wui/waresdisplay.cc (+86/-0)
src/wui/waresdisplay.h (+28/-0)
Changed in widelands: | |
status: | Incomplete → Confirmed |
Changed in widelands: | |
assignee: | nobody → Gabriel Margiani (gamag) |
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Personally, I don't like how this would add an additional step you need to go through when building/upgrading. Remember, a player will be building a lot of buildings, and clicking "yes, I want to build this" gets old really fast. And to some extent, even if you are currently lacking wares, in most cases it works out sooner or later. I like the idea that you should be able to see the build costs before building anything, but I don't think this is the best way to do it.
What do others think?