The tutorial may crash when building roads preparing for warfare scenario
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
When preparing for the warfare part of the tutorial, the player is given some buildings (warehouse plus a fort and some other military buildings). After these buildings have been placed, roads are built between them. When the long road going south of the fort towards the eastern sentry had been built, this road curved and looked like the top of an S. So, when the script tried to continue this road and connect it too the flag just below the warehouse the only place the road could go was straight through the previous road. At this point the game crashed.
Unfortunately I did not have time to take a screenshot, nor do I have the log from the command line. I have attached a simple sketch, which I hope may make more sense than my explanation.
I assume the reason it crashed was trees taking up too much space, forcing the road to twist, and making it impossible to connect it the the road from the warehouse. While this is just a guess, it may be an idea to make sure the areas around the buildings are cleared, in order to build the roads.
Version: Widelands bzr rev 5518 on Ubuntu 10.04.
See the attached sketch. The game crashed when it tried to build a road from flag A to flag B.