Change parent on UI widgets
Bug #546799 reported by
Raul Ferriz
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
It would be really cool to add void set_parent(Panel *nparent) to UI::Panel and needed descendants. With this feature would be really easy reuse diffrents panels throught buildings.
For example: with this addition I could develop only one panel to show soldiers on ms, ts and hq very shortly.
Changed in widelands: | |
importance: | High → Medium |
Changed in widelands: | |
importance: | Medium → Wishlist |
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so why can't you just redraw the panels?