GLSL waveform renderer not rendering until renderer is changed on macOS
Bug #1824620 reported by
Foss-4
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Medium
|
Daniel Schürmann | ||
2.2 |
Fix Released
|
Medium
|
Daniel Schürmann | ||
2.3 |
Fix Released
|
Medium
|
Daniel Schürmann |
Bug Description
macOS 10.13.6
mixxx 2.3.0-alpha-pre (build master r6770)
Reproduce
- load track and play
Curently
no waveform is displayed. oddly enough after switching waveform display from RGB (GLSL) to RGB (GL) and accepting with "ok" waveform is displayed.
now the interesting part is, when switching back to RGB (GLSL) waveform is also displayed. so the problem is not that RGB (GLSL) is completely broken.
the problematic behaviour can be reproduced with all skins.
Starting mixxx with RGB (GL) works fine. The issue is limited to loading mixxx with RGB (GLSL) pre-selected.
tags: | added: osx waveform |
Changed in mixxx: | |
importance: | Undecided → Medium |
tags: | added: regression |
summary: |
- waveform not loading + GLSL waveform renderer not rendering until renderer is changed on macOS |
tags: |
added: macos removed: osx |
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is this a dupe of this bug here? https:/ /bugs.launchpad .net/mixxx/ +bug/1825461