Default target number for soldiers/carriers too high/too low.

Bug #1806903 reported by Steven De Herdt
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

When starting a new game, the economic target for soldiers and extra carrier animals is a reasonable number (10 I think?). But after clicking the 'R' button, it gets 'reset' to some strange numbers: Frisian reindeer and soldiers get 254, for some other tribes it's 1 if i remember correctly.

Related branches

kaputtnik (franku)
Changed in widelands:
status: New → Confirmed
Revision history for this message
kaputtnik (franku) wrote :

I can confirm this also for Empire workers. The workers have a default_target_quantity set in the lua files, but the values are not applied when clicking the R button in the economy settings.

As far i can see for the wares it works as expected.

Changed in widelands:
milestone: none → build20-rc1
milestone: build20-rc1 → none
Notabilis (notabilis27)
Changed in widelands:
assignee: nobody → Notabilis (notabilis27)
status: Confirmed → In Progress
kaputtnik (franku)
Changed in widelands:
milestone: none → build20-rc1
status: In Progress → Fix Committed
assignee: Notabilis (notabilis27) → nobody
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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