Ships are not build in close proximity to the shipyard
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
After building a shipyard next to a sea tile the expected construction site should be 1 unit away from the building's flagpole. However, on the horizontal it is at least 3 units away and on the vertical axis 5 units.
https:/
The only way to force the shipwright to build the ship as close as possible to the shipyard, is to build roads on the shore.
https:/
Since shipbuilding is a time consuming process the additional time spend is not insignificant:
1 Unit: 20 minutes 43 seconds
3 Units: 22 minutes 39 seconds (+9.2%)
5 Units: 24 minutes 34 seconds (+18,5%)
This was discovered during a conversation about production times in the forum:
https:/
I'm not sure if this bug here is anyhow related:
https:/
I tested this with trunk_8771 on macOS 10.13.6.
Changed in widelands: | |
milestone: | none → build21-rc1 |
tags: | added: tribes |
Changed in widelands: | |
importance: | Undecided → Medium |
status: | New → Confirmed |
Migrated to https:/ /github. com/widelands/ widelands/ issues/ 1076