AI Data needs to write remaining buildings as strings
Bug #1734199 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Unassigned |
Bug Description
GamePlayerAiPer
Save player.
cf. https:/
Related branches
lp://staging/~widelands-dev/widelands/bug-1734199
- GunChleoc: Approve
-
Diff: 57 lines (+17/-6)1 file modifiedsrc/game_io/game_player_ai_persistent_packet.cc (+17/-6)
description: | updated |
Changed in widelands: | |
importance: | Undecided → High |
Changed in widelands: | |
assignee: | nobody → TiborB (tiborb95) |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | TiborB (tiborb95) → nobody |
To post a comment you must log in.
did some testing here are my results:
It was definitly one of the changes in r8493 as I tested the provided test game in 8492 and it is loading fine. So I doubt that the issue is about writing the data.
Bug is reproducible in the empire 4 scenario. I did a quick test on a normal map (Einschlag) and there it was not reproducible (saved 3 times, all savegames were loadable).
It is not related to Vesta (aka Player 3) as the game will crash while loading player 2 if player 2 has not achieved basic economy.
I am not sure if this is related to my changes in tribes init.lua and empire.lua will try to port the mission to the new custom load mechanism and try again.