Crash when a militarysite window is open while the enemy conquers it
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
When a militarysite windows is open and the enemy conquers it, widelands crashes.
#0 0x0000000000000000 in ?? ()
#1 0x0000000001106caa in BuildingWindow:
at trunk/src/
#2 0x0000000000febadb in UI::Panel::do_think (this=0xaadeff0)
at trunk/src/
#3 0x0000000000febafa in UI::Panel::do_think (this=0x3a97f40)
at trunk/src/
#4 0x0000000000feb0f7 in UI::Panel::do_run (this=0x3a97f40)
at trunk/src/
#5 0x0000000000d12e5e in UI::Panel:
this=0x3a97f40)
at trunk/src/
#6 0x0000000000e3d934 in Widelands:
0x7fffffff9ff0, start_game_
script_
at trunk/src/
#7 0x0000000000d0cdf5 in WLApplication:
at trunk/src/
#8 0x0000000000d0c22f in WLApplication:
at trunk/src/
#9 0x0000000000d0bb61 in WLApplication:
at trunk/src/
#10 0x0000000000d08692 in WLApplication::run (this=0x1a55d50)
/sources/
#11 0x0000000000d06ab1 in main (argc=1, argv=0x7fffffff
Related branches
- Klaus Halfmann: Approve (code review, compile, short test)
- GunChleoc: Needs Resubmitting
-
Diff: 75 lines (+17/-8)3 files modifiedsrc/logic/map_objects/tribes/militarysite.cc (+5/-3)
src/wui/buildingwindow.cc (+11/-5)
src/wui/buildingwindow.h (+1/-0)
description: | updated |
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
status: | Triaged → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Savegame for testing. Wait a while and the AI will attack.