Multiplayer Game Setup: Strange sign
Bug #1690901 reported by
kaputtnik
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
Some maps shows a strange sign in Map Details -> Players
E.g. 'The Thaw' and 'Crater' shows this sign, whereas 'The Ancient Sun of Fire' didn't
What purpose is the row 'Player'?
Related branches
lp://staging/~widelands-dev/widelands/multiplayer_dropdowns_2_init_team
- SirVer: Needs Fixing
-
Diff: 2254 lines (+767/-580)25 files modifiedsrc/ai/computer_player.cc (+7/-6)
src/ai/computer_player.h (+17/-0)
src/ai/defaultai.h (+21/-18)
src/base/macros.h (+4/-0)
src/graphic/playercolor.h (+13/-0)
src/logic/CMakeLists.txt (+1/-0)
src/logic/game.cc (+3/-3)
src/logic/game_settings.h (+19/-2)
src/logic/single_player_game_settings_provider.cc (+8/-7)
src/network/gameclient.cc (+6/-4)
src/network/gameclient.h (+1/-1)
src/network/gamehost.cc (+30/-101)
src/network/network_player_settings_backend.cc (+118/-79)
src/network/network_player_settings_backend.h (+10/-12)
src/network/network_protocol.h (+3/-2)
src/notifications/note_ids.h (+3/-1)
src/ui_basic/dropdown.cc (+67/-12)
src/ui_basic/dropdown.h (+31/-2)
src/ui_basic/listselect.cc (+2/-2)
src/ui_fsmenu/launch_game.cc (+5/-6)
src/ui_fsmenu/launch_mpg.cc (+12/-10)
src/ui_fsmenu/launch_spg.cc (+5/-5)
src/wui/multiplayersetupgroup.cc (+372/-298)
src/wui/multiplayersetupgroup.h (+2/-2)
src/wui/playerdescrgroup.cc (+7/-7)
lp://staging/~widelands-dev/widelands/multiplayer_dropdowns
- SirVer: Approve (testing,compile,code-review)
- kaputtnik (community): Approve (testing)
-
Diff: 2785 lines (+1002/-778)29 files modifiedsrc/ai/computer_player.cc (+7/-6)
src/ai/computer_player.h (+17/-0)
src/ai/defaultai.h (+21/-18)
src/graphic/playercolor.h (+13/-0)
src/logic/CMakeLists.txt (+1/-0)
src/logic/game.cc (+3/-3)
src/logic/game_settings.cc (+38/-1)
src/logic/game_settings.h (+47/-3)
src/logic/single_player_game_settings_provider.cc (+9/-8)
src/logic/single_player_game_settings_provider.h (+1/-1)
src/network/CMakeLists.txt (+0/-1)
src/network/gameclient.cc (+11/-6)
src/network/gameclient.h (+2/-2)
src/network/gamehost.cc (+76/-113)
src/network/gamehost.h (+1/-1)
src/network/network_player_settings_backend.cc (+58/-123)
src/network/network_player_settings_backend.h (+9/-20)
src/network/network_protocol.h (+3/-2)
src/notifications/note_ids.h (+3/-1)
src/ui_basic/dropdown.cc (+67/-12)
src/ui_basic/dropdown.h (+31/-2)
src/ui_basic/listselect.cc (+2/-2)
src/ui_fsmenu/launch_game.cc (+5/-6)
src/ui_fsmenu/launch_mpg.cc (+30/-20)
src/ui_fsmenu/launch_mpg.h (+1/-0)
src/ui_fsmenu/launch_spg.cc (+5/-5)
src/wui/multiplayersetupgroup.cc (+528/-409)
src/wui/multiplayersetupgroup.h (+6/-6)
src/wui/playerdescrgroup.cc (+7/-7)
Changed in widelands: | |
status: | Triaged → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
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That's boost::format interpreting uint8_t as a char and printing garbage as a result. It's supposed to be the number of players.