crash in NetClient::is_connected()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Whle cehcking #1690519 the computer got very slow and the network stack got confused.
after trying to join again I was able to redproduce this crash:
Thread 0 Crashed:: Dispatch queue: com.apple.
0 widelands 0x000000010666510c NetClient:
1 widelands 0x000000010666529d NetClient:
2 widelands 0x00000001065fa20c InternetGaming:
3 widelands 0x00000001065f9852 InternetGaming:
looks like this happens if you do an fast (CMD-Q) shutdown and the rejoin fast.
I also got a message about "Unknown player lost conection".
will try to debug this after more tests for #1690519
Related branches
- GunChleoc: Approve
-
Diff: 34 lines (+14/-10)1 file modifiedsrc/network/internet_gaming.cc (+14/-10)
Changed in widelands: | |
assignee: | Notabilis (notabilis27) → nobody |
status: | Confirmed → Fix Committed |
Did you test on r8353 or newer (after netcode refactoring), or on an older version?