END OF EXPEDITION due to time-out schip.cc assertion failed
Bug #1678598 reported by
Klaus Halfmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
I played "The Nile" and conquere a (the last) castle for player 1, blue at 11,96
I continued playing for about 5 minutes. then I got:
5: Azurea Sea at 100x 98: END OF EXPEDITION due to time-out
Assertion failed: (get_economy() && get_economy() != expedition_
I would assume that the poor ship had no owner and no economy any longer.
Suggestions: such a ship should eihter destory itself on continue its expeditions
(Unless there are no more port spaces).
Related branches
lp://staging/~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash
- Klaus Halfmann: Approve (code revie, compile, test)
-
Diff: 839 lines (+120/-52)42 files modifiedsrc/ai/defaultai_seafaring.cc (+10/-0)
src/economy/flag.cc (+2/-1)
src/economy/flag.h (+1/-1)
src/economy/fleet.cc (+10/-3)
src/economy/fleet.h (+2/-1)
src/economy/portdock.cc (+2/-1)
src/economy/portdock.h (+1/-1)
src/economy/road.cc (+2/-1)
src/economy/road.h (+1/-1)
src/economy/ware_instance.cc (+2/-2)
src/economy/ware_instance.h (+1/-1)
src/logic/map_objects/bob.cc (+2/-1)
src/logic/map_objects/bob.h (+1/-1)
src/logic/map_objects/immovable.cc (+4/-3)
src/logic/map_objects/immovable.h (+2/-2)
src/logic/map_objects/map_object.cc (+2/-1)
src/logic/map_objects/map_object.h (+1/-1)
src/logic/map_objects/tribes/battle.cc (+2/-1)
src/logic/map_objects/tribes/battle.h (+1/-1)
src/logic/map_objects/tribes/building.cc (+2/-1)
src/logic/map_objects/tribes/building.h (+1/-1)
src/logic/map_objects/tribes/constructionsite.cc (+2/-1)
src/logic/map_objects/tribes/constructionsite.h (+1/-1)
src/logic/map_objects/tribes/dismantlesite.cc (+2/-1)
src/logic/map_objects/tribes/dismantlesite.h (+1/-1)
src/logic/map_objects/tribes/militarysite.cc (+2/-1)
src/logic/map_objects/tribes/militarysite.h (+1/-1)
src/logic/map_objects/tribes/partially_finished_building.cc (+2/-1)
src/logic/map_objects/tribes/partially_finished_building.h (+1/-1)
src/logic/map_objects/tribes/productionsite.cc (+2/-1)
src/logic/map_objects/tribes/productionsite.h (+1/-1)
src/logic/map_objects/tribes/ship.cc (+23/-4)
src/logic/map_objects/tribes/ship.h (+3/-3)
src/logic/map_objects/tribes/soldier.cc (+2/-2)
src/logic/map_objects/tribes/soldier.h (+1/-1)
src/logic/map_objects/tribes/trainingsite.cc (+2/-1)
src/logic/map_objects/tribes/trainingsite.h (+1/-1)
src/logic/map_objects/tribes/warehouse.cc (+2/-1)
src/logic/map_objects/tribes/warehouse.h (+1/-1)
src/logic/map_objects/tribes/worker.cc (+2/-1)
src/logic/map_objects/tribes/worker.h (+1/-1)
src/wui/shipwindow.cc (+15/-0)
tags: | added: crash economy seafaring |
Changed in widelands: | |
status: | New → Triaged |
milestone: | none → build20-rc1 |
importance: | Undecided → Critical |
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
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After loading this second file I must wait unil 11:41 and the got the crash,
can someone confirm?