Creating and destroying SoundEffects causes crashes
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Canonical System Image |
Confirmed
|
High
|
John McAleely | ||
pulseaudio (Ubuntu) |
Won't Fix
|
Undecided
|
Canonical Phone Foundations | ||
qtmultimedia-opensource-src (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
I keep on receiving bug reports about Machines vs. Machines being crashy on Ubuntu Phones and I tracked it down to the SoundEffect item. When playing without sound effects enabled, the game seems very stable.
To get to the bottom of this I created an app that simulates a bit how a game works with sound effects. It's a bit more aggressive than Machines-
So far I've seen crashes in creating SoundEffects items as well as removing them from the scene.
Please find the example here: lp:~mzanetti/+junk/soundcrasher
You should be able to run it on any vivid powered device by just opening the .pro file in QtCreator and hit the play button. The logs vary a lot between crashes. Sometimes I get some PulseAudio messages, sometimes it just crashes without any. Probably some raciness. Anyhow, this example app should give the system a hard time and reveal most of the crashes eventually.
description: | updated |
affects: | media-hub → pulseaudio |
description: | updated |
affects: | pulseaudio → pulseaudio (Ubuntu) |
tags: | added: bq |
Changed in pulseaudio (Ubuntu): | |
assignee: | nobody → Canonical Phone Foundations (canonical-phonedations-team) |
description: | updated |
Changed in pulseaudio (Ubuntu): | |
status: | Incomplete → New |
Changed in canonical-devices-system-image: | |
assignee: | nobody → John McAleely (john.mcaleely) |
importance: | Undecided → High |
milestone: | none → backlog |
status: | New → Confirmed |
tags: | added: pulse-touch |
Status changed to 'Confirmed' because the bug affects multiple users.