nested render_surfaces fails on N4 [std::exception::what: Failed to compile vertex shader:]
Bug #1284597 reported by
Alan Griffiths
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mir |
Fix Released
|
Medium
|
Alan Griffiths | ||
mir (Ubuntu) |
Fix Released
|
Medium
|
Unassigned |
Bug Description
./mir_demo_
Rendering 5 surfaces
ERROR: /home/alan/
Dynamic exception type: boost::
std::exception:
Related branches
lp://staging/~alan-griffiths/mir/fix-1284597
- Alexandros Frantzis (community): Approve
- PS Jenkins bot (community): Approve (continuous-integration)
- Daniel van Vugt: Approve (manual testing)
-
Diff: 49 lines (+13/-2)1 file modifiedexamples/render_surfaces.cpp (+13/-2)
tags: | added: nested |
Changed in mir: | |
milestone: | none → 0.1.6 |
assignee: | nobody → Alan Griffiths (alan-griffiths) |
importance: | Undecided → Medium |
status: | New → In Progress |
summary: |
- nested render_surfaces fails on N4 + nested render_surfaces fails on N4 [std::exception::what: Failed to + compile vertex shader:] |
tags: | added: nexus4 |
description: | updated |
Changed in mir: | |
status: | Fix Committed → Fix Released |
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This isn't a "launch-client" issue - it fails the same way when separately.