Some messages directly expired and still play sound
Bug #1208440 reported by
cghislai
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
cghislai |
Bug Description
Some message, such as the 'sentry captured by enemy' ones, are directly expired in the current implementation because the building is destroyed right after the message is sent. They should not.
Related branches
lp://staging/~widelands-dev/widelands/message_expired
- SirVer: Approve
-
Diff: 98 lines (+10/-3)6 files modifiedsrc/logic/building.cc (+4/-1)
src/logic/building.h (+1/-0)
src/logic/militarysite.cc (+2/-2)
src/logic/production_program.cc (+1/-0)
src/logic/worker.cc (+1/-0)
src/scripting/lua_game.cc (+1/-0)
Changed in widelands: | |
assignee: | nobody → cghislai (charlyghislain) |
Changed in widelands: | |
status: | New → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
milestone: | none → build18-rc1 |
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Released in build-18 rc1.