Empire does not have economy target for marble
Bug #1178327 reported by
_aD
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
The Empire does not have an economy target for marble. This can cause marble mines to consume wares even when the player has plenty of marble. I propose a target of 40 to ensure there is plenty of stock for building materials and to supply stonemasons.
Changed in widelands: | |
status: | New → Confirmed |
summary: |
- Empire does not have economy target for mable + Empire does not have economy target for marble |
Changed in widelands: | |
milestone: | none → build18-rc1 |
status: | Confirmed → Fix Committed |
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I believe that this is simply a matter of changing a number of conf files appropriately: At the level of the Empire tribe, a default target quantity for marble must be set, and the production programs of the production sites that involve marble need to be adjusted (to skip production if marble is not needed).
So this should be within the reach of an enthusiastic volunteer even without knowledge of C++ or Lua *hint* *hint*.