Audio becomes stuck in loop
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
starfighter (Ubuntu) |
Invalid
|
Undecided
|
QuentinHartman |
Bug Description
Binary package hint: starfighter
The sound in the game gets stuck in a small clicking loop, which occasionally advances to another small loop (less than a second) after extended play.
The game was running for over 8 hours, 4/5 of which it would have been idle. Gameplay and GFX are still fine, but eventually the audio (both SFX and Music) went into this state.
The game was started with music disabled, but music was later enabled, probably a good 2 hours before this started.
Background tasks also running on the desktop were Amarok (nothing playing), GAIM (with the occasional login/logout event) and Firefox. GAIM would have been the only thing actually to potentially have used audio resources, but has successfully done so before without trouble.
Installed package versions:
starfighter:
Installed: 1.1-6ubuntu1
Candidate: 1.1-6ubuntu1
Version table:
*** 1.1-6ubuntu1 0
500 http://
100 /var/lib/
libsdl-mixer1.2:
Installed: 1.2.6-1.1build1
Candidate: 1.2.6-1.1build1
Version table:
*** 1.2.6-1.1build1 0
500 http://
100 /var/lib/
libsdl1.2debian:
Installed: 1.2.11-7ubuntu1
Candidate: 1.2.11-7ubuntu1
Version table:
*** 1.2.11-7ubuntu1 0
500 http://
100 /var/lib/
Sound Card:
AC-97 on board NForce 2 350 Chipset.
$ more /proc/asound/cards
0 [CK8S ]: NFORCE - NVidia CK8S
Relevant Modules Loaded:
Module Size Used by
snd_intel8x0 34204 4
snd_ac97_codec 98336 1 snd_intel8x0
ac97_bus 3200 1 snd_ac97_codec
snd_pcm_oss 44544 0
snd_mixer_oss 17408 1 snd_pcm_oss
snd_pcm 79876 4 snd_intel8x0,
snd_seq_dummy 4740 0
snd_seq_oss 32896 0
snd_seq_midi 9600 0
snd_rawmidi 25472 1 snd_seq_midi
snd_seq_midi_event 8448 2 snd_seq_
analog 12832 0
gameport 16520 1 analog
snd_seq 52592 6 snd_seq_
snd_timer 23684 3 snd_pcm,snd_seq
snd_seq_device 9100 5 snd_seq_
pcspkr 4224 0
snd 54020 16 snd_intel8x0,
soundcore 8672 1 snd
snd_page_alloc 10888 2 snd_intel8x0,
Thank you for your bug report. Does this problem still exist? Can you attach the output of "lspci"?