Audio becomes stuck in loop

Bug #117254 reported by Danny Staple
6
Affects Status Importance Assigned to Milestone
starfighter (Ubuntu)
Invalid
Undecided
QuentinHartman

Bug Description

Binary package hint: starfighter

The sound in the game gets stuck in a small clicking loop, which occasionally advances to another small loop (less than a second) after extended play.

The game was running for over 8 hours, 4/5 of which it would have been idle. Gameplay and GFX are still fine, but eventually the audio (both SFX and Music) went into this state.
The game was started with music disabled, but music was later enabled, probably a good 2 hours before this started.

Background tasks also running on the desktop were Amarok (nothing playing), GAIM (with the occasional login/logout event) and Firefox. GAIM would have been the only thing actually to potentially have used audio resources, but has successfully done so before without trouble.

Installed package versions:

starfighter:
  Installed: 1.1-6ubuntu1
  Candidate: 1.1-6ubuntu1
  Version table:
 *** 1.1-6ubuntu1 0
        500 http://gb.archive.ubuntu.com feisty/universe Packages
        100 /var/lib/dpkg/status

libsdl-mixer1.2:
  Installed: 1.2.6-1.1build1
  Candidate: 1.2.6-1.1build1
  Version table:
 *** 1.2.6-1.1build1 0
        500 http://gb.archive.ubuntu.com feisty/main Packages
        100 /var/lib/dpkg/status

libsdl1.2debian:
  Installed: 1.2.11-7ubuntu1
  Candidate: 1.2.11-7ubuntu1
  Version table:
 *** 1.2.11-7ubuntu1 0
        500 http://gb.archive.ubuntu.com feisty/main Packages
        100 /var/lib/dpkg/status

Sound Card:
AC-97 on board NForce 2 350 Chipset.

$ more /proc/asound/cards
 0 [CK8S ]: NFORCE - NVidia CK8S
                      NVidia CK8S with ALC850 at 0xf6001000, irq 18

Relevant Modules Loaded:
Module Size Used by
snd_intel8x0 34204 4
snd_ac97_codec 98336 1 snd_intel8x0
ac97_bus 3200 1 snd_ac97_codec
snd_pcm_oss 44544 0
snd_mixer_oss 17408 1 snd_pcm_oss
snd_pcm 79876 4 snd_intel8x0,snd_ac97_codec,snd_pcm_oss
snd_seq_dummy 4740 0
snd_seq_oss 32896 0
snd_seq_midi 9600 0
snd_rawmidi 25472 1 snd_seq_midi
snd_seq_midi_event 8448 2 snd_seq_oss,snd_seq_midi
analog 12832 0
gameport 16520 1 analog
snd_seq 52592 6 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event
snd_timer 23684 3 snd_pcm,snd_seq
snd_seq_device 9100 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq
pcspkr 4224 0
snd 54020 16 snd_intel8x0,snd_ac97_codec,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device
soundcore 8672 1 snd
snd_page_alloc 10888 2 snd_intel8x0,snd_pcm

Revision history for this message
QuentinHartman (qhartman) wrote :

Thank you for your bug report. Does this problem still exist? Can you attach the output of "lspci"?

Changed in starfighter:
assignee: nobody → deque
status: New → Incomplete
Revision history for this message
Danny Staple (danny-orionrobots) wrote :

Quentin,
Unfortunately this is one of those really unpleasant issues that occurred after leaving the game running for some time, and I have not been able to reproduce it - which may make it extremely difficult to fix (I have been here before with stuff I maintain).

Here however is the output of LSPCI:

00:00.0 Host bridge: nVidia Corporation nForce3 250Gb Host Bridge (rev a1)
00:01.0 ISA bridge: nVidia Corporation nForce3 250Gb LPC Bridge (rev a2)
00:01.1 SMBus: nVidia Corporation nForce 250Gb PCI System Management (rev a1)
00:02.0 USB Controller: nVidia Corporation CK8S USB Controller (rev a1)
00:02.1 USB Controller: nVidia Corporation CK8S USB Controller (rev a1)
00:02.2 USB Controller: nVidia Corporation nForce3 EHCI USB 2.0 Controller (rev a2)
00:05.0 Bridge: nVidia Corporation CK8S Ethernet Controller (rev a2)
00:06.0 Multimedia audio controller: nVidia Corporation nForce3 250Gb AC'97 Audio Controller (rev a1)
00:08.0 IDE interface: nVidia Corporation CK8S Parallel ATA Controller (v2.5) (rev a2)
00:0a.0 IDE interface: nVidia Corporation CK8S Serial ATA Controller (v2.5) (rev a2)
00:0b.0 PCI bridge: nVidia Corporation nForce3 250Gb AGP Host to PCI Bridge (rev a2)
00:0e.0 PCI bridge: nVidia Corporation nForce3 250Gb PCI-to-PCI Bridge (rev a2)
00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration
00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map
00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller
00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control
01:00.0 VGA compatible controller: nVidia Corporation NV43 [GeForce 6600] (rev a2)
02:07.0 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 62)
02:07.1 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 62)
02:07.2 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 65)
02:09.0 Network controller: RaLink RT2500 802.11g Cardbus/mini-PCI (rev 01)

The sound card is an on board one which is part of an nForce chipset. The board is the Gigabyte GA-k8ns (not the PRO or SA model).

I hope this helps, and if I get an opportunity, I will leave starfighter running at some point before I go to work in the week.

Revision history for this message
Danny Staple (danny-orionrobots) wrote :

Quentin, I have not yet been able to reproduce this. That is also not for lack of trying. Since it may not necessarily be starfighter that was at fault, I am setting the defect to invalid.

Changed in starfighter:
status: Incomplete → Invalid
Revision history for this message
QuentinHartman (qhartman) wrote : Re: [Bug 117254] Re: Audio becomes stuck in loop

On Sat, Mar 8, 2008 at 8:24 AM, Danny Staple <email address hidden>
wrote:

> Quentin, I have not yet been able to reproduce this. That is also not
> for lack of trying. Since it may not necessarily be starfighter that was
> at fault, I am setting the defect to invalid.
>

Sounds good. I was not able to reproduce anything that looks related as
well.
--
-Regards-

-Quentin Hartman-

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