[gdebugger] glUniform is called too much
Bug #1051291 reported by
Sam Spilsbury
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Triaged
|
Medium
|
Unassigned |
Bug Description
We are constantly uploading the same uniform data into our shaders. This is inefficient as it destroys cache pre-fetching on the hardware. This data should be cached locally and compared to incoming data and discarded if it is the same. This makes up 3.59% of calls
tags: | added: gdebugger performance |
Changed in compiz: | |
milestone: | none → 0.9.8.4 |
Changed in compiz: | |
milestone: | 0.9.8.4 → 0.9.9.0 |
Changed in compiz: | |
milestone: | 0.9.9.0 → 0.9.9.2 |
Changed in compiz: | |
milestone: | 0.9.9.2 → 0.9.10.0 |
Changed in compiz: | |
milestone: | 0.9.10.0 → 0.9.11.0 |
Changed in compiz: | |
importance: | Undecided → Medium |
status: | New → Triaged |
To post a comment you must log in.