[regression] Unity trunk not redrawing properly with NVIDIA
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Invalid
|
Critical
|
Daniel van Vugt |
Bug Description
From email:
as we were merging all the preview branches we noticed that there are
some issues with unity - it wasn't redrawing properly, we narrowed the
problem down to lp:unity r2566, reverting that fixed the issues. I was
seeing the problem with proprietary nvidia + opengl3, Gord had the same,
although Neil didn't (Intel). Adding also some thoughts from Sam from IRC:
<smspillaz> mhr3: could you let duflu know that its these three lines in
the #ifndef USE_MODERN_
<smspillaz> glDepthRange(0, 1); //glViewport(-1, -1, 2, 2);
gScreen-
I just compared the two revisions and mentally parsed what was going on
#ifdefs
argh
<-- tvoss has quit (Ping timeout)
<smspillaz> also running python under valgrind copying gconf trees
recursively is not fun
<smspillaz> mhr3: they should be inside of #else USE_MODERN_
<smspillaz> ... #ifndef USE_GLES
Changed in unity: | |
milestone: | 6.4 → none |
Oops. Already reverted in r2573.