Duplicate detection in asset storage
Bug #410700 reported by
kripken
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Biosingine |
New
|
Wishlist
|
Unassigned |
Bug Description
While not as big an issue as in e.g. Second Life, probably there will be many cloned assets in the Intensity Engine.
Since we already have hash values for them, it can be a simple matter of using that to detect duplicates, and storing only one of each (and then creating a new copy when the asset is changed).
Changed in intensityengine: | |
importance: | Undecided → Wishlist |
Changed in biosingine: | |
importance: | Undecided → Wishlist |
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