superweapon "scatter"
Bug #896350 reported by
MRMIdAS
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Wishlist
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Unassigned |
Bug Description
Useful for when the AI targets stealthed units or structures, this feature is a request to have the AI become "inaccurate" when firing superweapons on stealthed units, as though it's "guessing" where the units or buildings are.
whether the "inaccuracy" is based on the range of the weapon, or if it's user definable is up to whoever codes it. I'd prefer user definable.
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Interesting thought, if nothing else.
Unfortunately at the moment the only usage case I can think of is with a Sonar Pulse. Beyond that, this is little more than a "oh that's kinda cool" sort of tweak, nothing truly game changing. AIs have slammed our cloaked buildings with SWs for years and nobody really complained about it.
To be honest, I'm not sure if such a narrow usage case would be worth the work.