Ready= Sequence does not play multiple frames.
Bug #896213 reported by
Rogan
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Medium
|
Unassigned |
Bug Description
I've been trying to add stance animations to infantries to make them look a bit more dynamic. The best example I could give for what I mean is the High Templar from Starcraft 1.
However, only the first frame of the sequence plays; Though the facing multiplier and the frame offset works (the 3rd and 1st number respectively).
##### STEPS TO REPRODUCE #####
Try using Tanya's sequence for example and use the numbers in Walk= sequence for the Ready= sequence
##### ADDITIONAL INFORMATION #####
Prone= and Guard= might also have this problem, but I haven't explicitly tested this yet.
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Did this bug exist in YR without Ares?