Ready= Sequence does not play multiple frames.

Bug #896213 reported by Rogan
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Medium
Unassigned

Bug Description

I've been trying to add stance animations to infantries to make them look a bit more dynamic. The best example I could give for what I mean is the High Templar from Starcraft 1.

However, only the first frame of the sequence plays; Though the facing multiplier and the frame offset works (the 3rd and 1st number respectively).

##### STEPS TO REPRODUCE #####
Try using Tanya's sequence for example and use the numbers in Walk= sequence for the Ready= sequence

##### ADDITIONAL INFORMATION #####
Prone= and Guard= might also have this problem, but I haven't explicitly tested this yet.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Did this bug exist in YR without Ares?

Revision history for this message
Rogan (pdrogan) wrote :

Yes it exists in Vanilla YR.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

I hope this will get fixed in next version. If it was fixed, we could have infantry with idle animations, example like this:
http://s2.postimage.org/18vpg49pg/Default.gif

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