Force Shield temporarily removes ActiveAnimSpecial(s) rather than pausing it.
Bug #896129 reported by
Rogan
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
I have a ActiveAnimSpeci
When I am low on power, it keeps spinning.
When it gets EMP'd, it stops spinning until the effects wear off.
But if I use the force shield, it disappears...
I understand the first two, but I find the force shield's behavior very strange,
##### STEPS TO REPRODUCE #####
-Have a building with a blank base image and an ActiveAnim image.
-Set PoweredSpecial on the bulding in the rules entry.
-Set all the necessary codes in the Art entry, including ActiveAnimSpecial
-Use a force shield in game.
Alternatively, you can try this with the tesla power plant.
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just out of curiosity, your not using ActiveAnimSpecial= are you? I dont know if it's a typo on your part, but isnt it supposed to be edSpecial=
ActiveAnimPower