CrateBeneath=true CrateBeneathIsMoney=true
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Wishlist
|
Unassigned |
Bug Description
1. This doesn't work if the owner of said structure has no house.
2. It works obviously if it has a house which has a very useful side effect - donate powers possible and works with crates off. Unfortunatly a nasty side effect occurs if crates on.
1 extra crate is spawned on the map ignoring CrateMinimum=1
##### STEPS TO REPRODUCE #####
RULESMD
[GACNST]
SuperWeapon=
SpySat=yes
; Donate logic
[DUMMY]
Name=Placeholder
Strength=1
Armor=special_2
RadarVisible=no
RadarInvisible=yes
Primary=none
Selectable=no
ClickRepairable=no
Artillary=yes
Repairable=no
LegalTarget=no
Insignificant=yes
Nominal=no
TechLevel=-1
Adjacent=0
BaseNormal=no
Sight=0
Owner=British,
DieSound=CrateMoney
Cost=0
Points=0
Power=0
Capturable=false
Spyable=false
Crewed=no
ThreatPosed=0
SpecialThreatVa
CrateBeneath=true
CrateBeneathIsM
AIBuildThis=no
[DonateSpecial]
UIName=NOSTR:Donate
Name=Donate
IsPowered=false
RechargeTime=.5
Type=UnitDelivery
SW.Deliver=DUMMY
SW.DeliverBuild
Money.Amount=-2000
SidebarImage=
FlashSidebarTab
ShowTimer=no
DisableableFrom
AIDefendAgainst=no
Action=Custom
Cursor.Frame=480
Cursor.Count=9
Cursor.Interval=2
Cursor.MiniFrame=42
Cursor.MiniCount=10
ARTMD
[DUMMY]
Foundation=1x1
ActiveAnim=KILLANIM
[KILLANIM]
Image=NULL
Damage=1000
Play a map and keep on spamming this super weapon and check the number of crates on map which are randomly generated. It will go further then one.
##### ADDITIONAL INFORMATION #####
CrateBeneath=true CrateBeneathIsM
CrateMinimum=1
I also wanted to add that the same effect can occur on maps which have
[Basic]
TrainCrate=yes
TruckCrate=yes