Warheads: Residual Damage

Bug #895074 reported by OmegaBolt
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
In Progress
Wishlist
Renegade

Bug Description

Here it would be really cool to use on mind control.

The idea is that the tags would make the unit hit by the warhead keep taking damage.

RisidualDamage=5 ;5 damage every...
RisDamageFrames=15 ;second - 15 frames for...
RisDamageMaxFrames=60 ;4 seconds? - 60 frames

There could also be tags like...

RisDamageForever=yes ;means it lasts until the unit is destroyed
RisDamageUntilRepair=yes ;lasts until it is repaired
RisDamageUntilDamage=yes ;lasts until it is damaged again?

The list for those could go on, maybe even...

RisDamageUntil=ChronoSphereSpecial or...
RisDamageUntil=IronNukeFaceWH,HealerOfGodWH

Revision history for this message
OmegaBolt (omegabolt) wrote :

How did I spell residual right on the summary and wrong in the description. :/

Revision history for this message
Marshall (m-edward) wrote :

This is pretty much the same as the critical wound system I suggested, with some additions.

There may be difficulties in code attaching multiple different wound types to the same unit.

Revision history for this message
OmegaBolt (omegabolt) wrote :

First time I read that I didnt really get what you wanted but now Ive read it properly I guess it is.

Revision history for this message
Untrue (untrue) wrote :

The effects are like of the terror drone. Only the terror drones are not inside the vehicle.

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