Re-enable SellUnit but have it more customisable (see description)

Bug #895053 reported by Marshall
6
This bug affects 1 person
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Bug Description

On BuildingTypes:
EnablesSellUnit=yes/no
DockedUnitsCanBeSold=yes/no

You need to have at least one building with EnablesSellUnit=yes set, and *then* you can use the normal sell button to sell units, but only units that are docked with bulidings that have DockedUnitsCanBeSold=yes set, and the units themselves must have Unsellable=no set (which presently doesn't stop the Sell Unit superweapon).

This would work around the issue of units sold from Tank Bunkers causing IEs because you could prevent units being sold from Tank Bunkers.

Alternatively to EnablesSellUnit=, we can continue to use the Sell Unit superweapon, but the need for Unsellable to be respected by it is a must.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Is this still needed now that the Tank Bunker Sell IE is no more? (If it indeed is, no feedback on that one yet either.)

Revision history for this message
Beowulf (genkosygin) wrote :

No. This hardly seems necessary.

Revision history for this message
Marshall (m-edward) wrote :

Well, this request was for 2 things:
1. I don't like the sell unit function having to be a super weapon, would be nice if it could be used from the normal sell button.
2. I don't want players to be able to sell units from tank bunkers (forget the IE, the tank bunker is not "Stan's Previously Owned Tanks").
My original plan for this was Yuri having an aircraft pad and being able to sell airplanes once he built a Grinder:
[YAGRND]EnablesSellUnit=yes
[NATBNK/GAREFN/NAREFN/GADEPT/NADEPT]DockedUnitsCanBeSold=no
[GAYARD/NAYARD/YAYARD/YAAIRC/GAAIRC/AMRADR]DockedUnitsCanBeSold=yes
[MADTANK]Unsellable=yes
...of course that last one is also begging for Grindable=no

So it is still a request, but not a high priority (esp. if no-one else wants it).

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

My name is "no-one else." :p

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

The Sell button can be used to sell units now :) The rest of your ideas sound good and simple, I'll see about implementing it in the future (with some kind of global switch for whether or not you want to use this detailed control, I suppose).

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